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- on mouseDown
- set zure to the mouseH - the locH of sprite clickOn()
- repeat while the stillDown
- set the locH of sprite clickOn() to constrainH(10, the mouseH - zure)
- set the movieTime of sprite 13 to integer(float((the locH of sprite clickOn() - the left of sprite 10) * 1430 / the width of sprite 10))
- updateStage()
- end repeat
- end
-
- on mouseUp
- set the movieRate of sprite 13 to 1
- end
-